How gamification can boost cyber security
February 26, 2019 / Kate O'Flaherty
Insider threats are costing companies hugely. In fact, according to the Ponemon Institute, the average cost of data breaches caused by employees is more than $8 million (£6.1 million) per year. Many breaches are caused accidentally when employees click on phishing emails or unknowingly open suspicious documents. But it’s possible the fall-out from mistakes could be reduced if firms considered a new approach to training their staff. This is leading many businesses to adopt gamification: educating workers to be more cyber-aware by using elements of game-playing. Some games are complex, with levels to pass and coins to earn. But it can also be as simple as sending out “test” phishing emails and rewarding staff for not falling for them. A gamified approach can benefit senior people too; through “wargaming” a data breach scenario, it’s possible to better plan incident response should the business be hit with a cyber-attack.